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ROB RUNGUIDE

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Compare weapons, armor and bags using native ROB RUN stats.

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Combat scenario

Body · 100 HP

Ideal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.

Combat estimate
Combat estimateHarris 500 Mk2RC 5.56 Mk1
Damage per projectile at this distance916
Shots to knock downEstimate unavailable for multiple projectiles.7
Theoretical time to knock down—0.54 sec

Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.

Damage over distance

Body damage per projectile, before armor.

Damage over distanceBody damage per projectile, before armor.1600155
Harris 500 Mk2RC 5.56 Mk1

Stats side by side

Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.

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AttributeHarris 500 Mk2RC 5.56 Mk1
Damage per projectile916Advantage for this stat+7
Projectiles per shot81
Headshot multiplier×1.5×1.5
Theoretical fire rate120 rounds/min667 rounds/minAdvantage for this stat+547
Ammo capacity530Advantage for this stat+25
Full-damage range755Advantage for this stat+48
Standard reload0.35 sec2.3 sec
Reload typePer roundWhole magazine
Aim-in time0.2 secAdvantage for this stat−0.1 s0.3 sec
Aim-out time0.15 secAdvantage for this stat−0.1 s0.25 sec
Draw time0.35 sec0.35 sec
Fire modeOne shot per trigger pullAutomatic
Compatible ammunitionShotgun AmmoAssault Rifle Ammo
Inventory footprint4 × 14 × 2
Durability33

Per-round and whole-magazine reload times represent different actions.