Guides
Start with your goal. See what to prepare and follow each step to progress in ROB RUN.
Money
Collections: from valuables to cargo
The Collection Table turns sets of valuables into cargo to sell to the Smuggler. Choose a collection before selling individual finds: some may complete a recipe.
Districts, settlements and base
Plan your base furniture and production
Plan your base around each building’s purpose and available slots. Storing items, keeping cargo and installing stations are different needs; not every slot accepts every piece of furniture.
Money
Growing: follow the cycle to harvest
The Grow Room houses your growing operation. On the Grow Table, a Growing Bush matures and yields harvest packages without losing the bush from the cycle.
Money
Laboratory: reagents, crystals and processing
In the Chemical Laboratory, production passes through stations with different roles: synthesizing reagents, crystallizing concentrate and processing crystals. Prepare the entire sequence before gathering large quantities of supplies.
Vehicles
Vehicle upgrades: performance and capacity
Choose a car for the job it needs to do, then choose compatible modules. Rented vehicles cannot be upgraded; you need your own vehicle to customize it.
Districts, settlements and base
Raids: defense, alarms and base access
Raiding a building and taking a plot are different actions. Decoders let you overcome defenses and gain temporary access; eviction has an additional requirement concerning every security system in the base.
Looting and robberies
Major heists: tools and preparation
Some exhibits in Looty Bay require special tools. Before setting out, check the target on the map, prepare the necessary items and plan how to remove and transport the loot.






