Compare items
Compare weapons, armor and bags using native ROB RUN stats.

RC 5.56 Mk1
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RC 5.56 Mk2
EpicChange item
Combat scenario
Body · 100 HPIdeal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.
| Combat estimate | RC 5.56 Mk1 | RC 5.56 Mk2 |
|---|---|---|
| Damage per projectile at this distance | 16 | 16 |
| Shots to knock down | 7 | 7 |
| Theoretical time to knock down | 0.54 sec | 0.54 sec |
Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.
Damage over distance
Body damage per projectile, before armor.
RC 5.56 Mk1RC 5.56 Mk2
Stats side by side
Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.
| Attribute | RC 5.56 Mk1 | RC 5.56 Mk2 |
|---|---|---|
| Damage per projectile | 16 | 16 |
| Projectiles per shot | 1 | 1 |
| Headshot multiplier | ×1.5 | ×1.5 |
| Theoretical fire rate | 667 rounds/min | 667 rounds/min |
| Ammo capacity | 30 | 30 |
| Full-damage range | 55 | 55 |
| Standard reload | 2.3 sec | 2.3 sec |
| Reload type | Whole magazine | Whole magazine |
| Aim-in time | 0.3 sec | 0.25 secAdvantage for this stat−0.05 s |
| Aim-out time | 0.25 sec | 0.2 secAdvantage for this stat−0.05 s |
| Draw time | 0.35 sec | 0.35 sec |
| Fire mode | Automatic | Automatic |
| Compatible ammunition | Assault Rifle Ammo | Assault Rifle Ammo |
| Inventory footprint | 4 × 2 | 4 × 2 |
| Durability | 3 | 3 |
Per-round and whole-magazine reload times represent different actions.