Skip to content
ROB RUNGUIDE

Compare items

Compare weapons, armor and bags using native ROB RUN stats.

Change item
Change item

Combat scenario

Body · 100 HP

Ideal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.

Combat estimate
Combat estimateRC 5.56 Mk3RC 5.56 Mk1
Damage per projectile at this distance1616
Shots to knock down77
Theoretical time to knock down0.54 sec0.54 sec

Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.

Damage over distance

Body damage per projectile, before armor.

Damage over distanceBody damage per projectile, before armor.1600150
RC 5.56 Mk3RC 5.56 Mk1

Stats side by side

Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.

Compare items
AttributeRC 5.56 Mk3RC 5.56 Mk1
Damage per projectile1616
Projectiles per shot11
Headshot multiplier×1.5×1.5
Theoretical fire rate667 rounds/min667 rounds/min
Ammo capacity50Advantage for this stat+2030
Full-damage range60Advantage for this stat+555
Standard reload2.3 sec2.3 sec
Reload typeWhole magazineWhole magazine
Aim-in time0.25 secAdvantage for this stat−0.05 s0.3 sec
Aim-out time0.2 secAdvantage for this stat−0.05 s0.25 sec
Draw time0.35 sec0.35 sec
Fire modeAutomaticAutomatic
Compatible ammunitionAssault Rifle AmmoAssault Rifle Ammo
Inventory footprint4 × 24 × 2
Durability33

Per-round and whole-magazine reload times represent different actions.