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ROB RUNGUIDE

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Compare weapons, armor and bags using native ROB RUN stats.

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Combat scenario

Body · 100 HP

Ideal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.

Combat estimate
Combat estimateSTAR-H Mk1RC 5.56 Mk1
Damage per projectile at this distance2116
Shots to knock down57
Theoretical time to knock down0.48 sec0.54 sec

Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.

Damage over distance

Body damage per projectile, before armor.

Damage over distanceBody damage per projectile, before armor.2100200
STAR-H Mk1RC 5.56 Mk1

Stats side by side

Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.

Compare items
AttributeSTAR-H Mk1RC 5.56 Mk1
Damage per projectile21Advantage for this stat+516
Projectiles per shot11
Headshot multiplier×1.5×1.5
Theoretical fire rate500 rounds/min667 rounds/minAdvantage for this stat+167
Ammo capacity2030Advantage for this stat+10
Full-damage range5055Advantage for this stat+5
Standard reload2.4 sec2.3 sec
Reload typeWhole magazineWhole magazine
Aim-in time0.3 sec0.3 sec
Aim-out time0.25 sec0.25 sec
Draw time0.35 sec0.35 sec
Fire modeAutomaticAutomatic
Compatible ammunitionAssault Rifle AmmoAssault Rifle Ammo
Inventory footprint4 × 24 × 2
Durability33

Per-round and whole-magazine reload times represent different actions.