Skip to content
ROB RUNGUIDE

Compare items

Compare weapons, armor and bags using native ROB RUN stats.

Change item
Change item

Combat scenario

Body · 100 HP

Ideal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.

Combat estimate
Combat estimateVulture 50 Mk1RC 5.56 Mk1
Damage per projectile at this distance3616
Shots to knock down37
Theoretical time to knock down0.5 sec0.54 sec

Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.

Damage over distance

Body damage per projectile, before armor.

Damage over distanceBody damage per projectile, before armor.3600150
Vulture 50 Mk1RC 5.56 Mk1

Stats side by side

Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.

Compare items
AttributeVulture 50 Mk1RC 5.56 Mk1
Damage per projectile36Advantage for this stat+2016
Projectiles per shot11
Headshot multiplier×1.5×1.5
Theoretical fire rate240 rounds/min667 rounds/minAdvantage for this stat+427
Ammo capacity730Advantage for this stat+23
Full-damage range4055Advantage for this stat+15
Standard reload2.3 sec2.3 sec
Reload typeWhole magazineWhole magazine
Aim-in time0.2 secAdvantage for this stat−0.1 s0.3 sec
Aim-out time0.15 secAdvantage for this stat−0.1 s0.25 sec
Draw time0.25 secAdvantage for this stat−0.1 s0.35 sec
Fire modeOne shot per trigger pullAutomatic
Compatible ammunitionPistol AmmoAssault Rifle Ammo
Inventory footprint2 × 14 × 2
Durability33

Per-round and whole-magazine reload times represent different actions.