Compare items
Compare weapons, armor and bags using native ROB RUN stats.

Vulture 50 Mk1
LegendaryChange item

RC 5.56 Mk1
EpicChange item
Combat scenario
Body · 100 HPIdeal estimate: stationary target, weapon already aimed, every shot hits the body. No upgrades, skills, latency or draw time.
| Combat estimate | Vulture 50 Mk1 | RC 5.56 Mk1 |
|---|---|---|
| Damage per projectile at this distance | 36 | 16 |
| Shots to knock down | 3 | 7 |
| Theoretical time to knock down | 0.5 sec | 0.54 sec |
Timing starts at the first shot. Shotguns show per-projectile damage, but no shot-count or time estimate.
Damage over distance
Body damage per projectile, before armor.
Vulture 50 Mk1RC 5.56 Mk1
Stats side by side
Default item values, without upgrades. Highlights indicate a higher stat or a shorter time; they do not determine a combat winner.
| Attribute | Vulture 50 Mk1 | RC 5.56 Mk1 |
|---|---|---|
| Damage per projectile | 36Advantage for this stat+20 | 16 |
| Projectiles per shot | 1 | 1 |
| Headshot multiplier | ×1.5 | ×1.5 |
| Theoretical fire rate | 240 rounds/min | 667 rounds/minAdvantage for this stat+427 |
| Ammo capacity | 7 | 30Advantage for this stat+23 |
| Full-damage range | 40 | 55Advantage for this stat+15 |
| Standard reload | 2.3 sec | 2.3 sec |
| Reload type | Whole magazine | Whole magazine |
| Aim-in time | 0.2 secAdvantage for this stat−0.1 s | 0.3 sec |
| Aim-out time | 0.15 secAdvantage for this stat−0.1 s | 0.25 sec |
| Draw time | 0.25 secAdvantage for this stat−0.1 s | 0.35 sec |
| Fire mode | One shot per trigger pull | Automatic |
| Compatible ammunition | Pistol Ammo | Assault Rifle Ammo |
| Inventory footprint | 2 × 1 | 4 × 2 |
| Durability | 3 | 3 |
Per-round and whole-magazine reload times represent different actions.