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Districts, settlements and base

Raids: defense, alarms and base access

Raiding a building and taking a plot are different actions. Decoders let you overcome defenses and gain temporary access; eviction has an additional requirement concerning every security system in the base.

What you need

Step by step

  1. Defense and decoders

    Electronic fuses installed in security slots increase defense and the resources needed to raid. Decoders are consumable and reduce defense during a break-in. The owner can repair security afterward, so opening a building does not transfer ownership.

  2. Who receives the alarm

    Some systems notify only the owner, the owner and their clan, or every player at the location. The range depends on the installed variant. Consider that a raid may summon help beyond the building’s occupants, and plan loot transport and your exit.

  3. Prepare exchanges and eviction

    Check Production for exchanges involving decoders, fuses and Eviction Right. The exchange for the right requires 50 decoders of the variant specified in the recipe. To apply it to the plot plan, every security system in the base must be fully hacked. Breaking open a single door does not satisfy this condition.

Upgrades

Recipes and exchanges

On the map